Levels and Experience
Level and Experience is a new mechanic introduced with Survivalcraft 2.1, allows to your Character to become stronger, faster, more resilient and improving other parameters by acquiring Experience Orbs.
Description (From Help)
Your character becomes more experienced over time. Experience is represented by little golden orbs that can picked up. They appear when you mine minerals, harvest crops or hunt animals. Collect them.
If you gather enough experience, your character will advance to the next level. Your strength, speed and resilience will increase and you food needs will decrease. You will also be able to use more advanced tools, weapons and armor.
When you die and respawn, your level is reduced to a much lower value. It will take a lot of time to regain the lost experience.
Gaining Experience
As explained above, there are various ways for getting experience orbs. Here's a list who shows the amount of experience that can be retrieved from different methods.
- Harvesting full-grown crops (50% chance to get it)
- Mining Blocks
- Mining Clay: 1 experience orb (0.5% chance to get it)
- Mining Dirt: 1 experience orb (0.5% chance to get it)
- Mining Grass: 1 experience orb (0.5% chance to get it)
- Mining Gravel: 1 experience orb (0.5% chance to get it)
- Mining Ice: 1 experience orb (0.5% chance to get it)
- Mining Sand: 1 experience orb (0.5% chance to get it)
- Mining Basalt: 1 experience orb (1% chance to get it)
- Mining Birch Wood: 1 experience orb (1% chance to get it)
- Mining Granite: 1 experience orb (1% chance to get it)
- Mining Limestone: 1 experience orb (1% chance to get it)
- Mining Mimosa Wood: 1 experience orb (1% chance to get it)
- Mining Oak Wood: 1 experience orb (1% chance to get it)
- Mining Sandstone: 1 experience orb (1% chance to get it)
- Mining Spruce Wood: 1 experience orb (1% chance to get it)
- Mining Coal Ore: 1 experience orb
- Mining Copper Ore: 1 experience orb
- Mining Saltpeter Ore: 1 experience orb
- Mining Iron Ore: 1 experience orb
- Mining Sulphur Ore: 1 experience orb
- Mining Germanium Ore: 1 experience orb
- Mining Diamond Ore: 3 experience orbs (only with copper, iron or diamond tools)
- Killing Animals
- Killing Duck/Seagull/Raven: 1 experience orb
- Killing Wildboar: 3 experience orbs
- Killing Brown Bull/Black Bull/White Bull: 4 experience orbs
- Killing Brown Cow/Black Cow: 3 experience orbs
- Killing Coyote: 2 experience orbs
- Killing Wolf/Hyena: 3 experience orbs
- Killing Brown Bear/Black Bear/Polar Bear: 5 experience orbs
- Killing any Horse: 3 experience orbs
- Killing Camel/Donkey: 3 experience orbs
- Killing Zebra: 3 experience orbs
- Killing Giraffe: 4 experience orbs
- Killing Rhino: 8 experience orbs
- Killing Tiger/White Tiger: 4 experience orbs
- Killing Lion/Jaguar/Leopard: 3 experience orbs
- Killing Reindeer: 2 experience orbs
- Killing Moose: 4 experience orbs
- Killing Bison: 4 experience orbs
- Killing Ostrich/Cassowary: 2 experience orbs
- Killing Gnu: 3 experience orbs
- Killing Werewolf: 4 experience orbs
- Killing Freshwater Bass/Sea Bass: 2 experience orbs
- Killing Brown Ray/Yellow Ray: 2 experience orbs
- Killing Piranha/Barracuda: 2 experience orbs
- Killing Bull Shark: 3 experience orbs
- Killing Tiger Shark: 7 experience orbs
- Killing Orca: 25 experience orbs
- Killing Beluga Whale: 20 experience orbs
- Other
- Digging graves: 0 or 3 to 12 experience orbs
- Creative: Undefined experience orbs (they appears in the creative inventory, and you can freely collect them)
Levelling Up
This table shows an estimation of how many orbs are needed to advance to each level. The numbers are estimates only since many things affect how fast you gain experience, including simply staying alive. The "Orbs Needed" shows how many orbs it takes to get to the next level from the previous one.
Level | Orbs needed |
---|---|
2 | 84 |
3 | 90 |
4 | 97 |
5 | 105 |
6 | 112 |
7 | 123 |
8 | 131 |
9 | 143 |
10 | 153 |
Improvements
Every time that you will level up, your stats (Strength, Resilience, Speed and Hunger) will be improved, until you reach level 21. At level 21 your stats will reach a maximum cap, you can still gather experience and level up, but none of your stats will be improved.
At level | you can craft |
---|---|
2 | Copper Axe |
2 | Copper Shovel |
2 | Copper Pickaxe |
2 | Copper Rake |
2 | Bucket |
2 | Copper Spear |
2 | Copper Machete |
2 | Copper Tip Arrow |
2 | Copper Helmet |
2 | Copper Chest Plate |
2 | Copper Leggings |
2 | Copper Boots |
3 | Iron Axe |
3 | Iron Shovel |
3 | Iron Pickaxe |
3 | Iron Rake |
3 | Magnet |
3 | Thermometer |
3 | Hygrometer |
3 | Iron Hammer |
3 | Iron Spear |
3 | Iron Machete |
3 | Crossbow |
3 | Musket |
3 | Iron Tip Arrow |
3 | Iron Bolt |
3 | Explosive Bolt |
3 | Musket Ball |
3 | Buckshot |
3 | Bomb |
3 | Incendiary Bomb |
3 | Iron Helmet |
3 | Iron Chest Plate |
3 | Iron Leggings |
3 | Iron Boots |
4 | Diamond Edge Axe |
4 | Diamond Edge Shovel |
4 | Diamond Tip Pickaxe |
4 | Diamond Spikes Rake |
4 | Compass |
4 | Diamond Tip Spear |
4 | Diamond Edge Machete |
4 | Diamond Tip Arrow |
4 | Diamond Tip Iron Bolt |
4 | Diamond Helmet |
4 | Diamond Chest Plate |
4 | Diamond Leggings |
4 | Diamond Boots |
You can wear diamond armor at level 2.
Here are the details of your character's stats, keep in mind that other elements like your gender, sickness/flu or clothes may influence your stats. (Updating and clarification of information is recommended!)
- Strength: Affects melee attack power, digging speed, throwing range and bow range. Increased by 0.05 for level (maximum by 1.00 at level 21).
- Resilience: Affects damage received from attacks, falls, fire and asphyxiation. Increased by 0.05 for level (maximum by 1.00 at level 21).
- Speed: Affects movement speed on foot, swimming speed, jump height, stamina regeneration and melee weapons hit probability. Increased by 0.02 for level (maximum by 0.40 at level 21).
- Hunger: Affects how quickly eaten food is depleted. Reduced by 0.01 for level (maximum by 0.20 at level 21).