Camel
Camel | |
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General Attributes: | |
Appearance Biome | Deserts |
Attack Resilience | 35 |
Fire Resilience | 15 |
Fall Resilience | 7.5 |
Attack Power | 1.5 |
Breathing Mode |
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Mountable |
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Motion: | |
Walk Speed | 6.25 km/h |
Jump Height | 1.3 meters |
Acceleration Factor | 0.4 |
Body: | |
Mass | 600 kg |
Bodybox Size | 1.4 x 1.9 x 1.4 |
Other Attributes: | |
Special | Mountable, can jump over fences |
Drop | 1 Raw Bacon, 4 Leather, 1 Saddle (if saddled) |
Food | Bread and Vegetation |
Herding Behavior |
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Spawner Egg |
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Creature Infobox Explanation |
Description (From Bestiary)
A large animal that can be ridden if equipped with a saddle. Once saddled, will respond to whistle. Fast moving, temperamental and mildly aggressive. Lives in deserts.
Description
Camels are herbivores, meaning they will eat: Purple flowers, red flowers, white flowers, tall grass, and ivy.
Camels are non-hostile** mountable animals, and drop 4 leather and 1 raw meat when killed (if previously saddled, they will also drop their saddle).
Camels can also jump single fences, so a completely enclosed structure or double fences are needed.
Appearance Biome
Camels can only be found in Deserts.
General Uses
Camels are mountable animals, so they are useful to get from one place to another more quickly than on foot. But sometimes, camels are passive to the player, but if hit, they will start attacking the player.
**This animal is GENERALLY passive, but there is a chance it will retaliate when injured.
Camel can be spawned in creative gamemode using a spawner egg.