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Character

From Survivalcraft Wiki

Character (PC)
Creature Model
General Attributes:
Appearance Biome 0
Breathing Mode
Mountable
Motion:
Jump Height 0 meters
Acceleration Factor 0
Body:
Mass 70 kg
Bodybox Size 0 x 0 x 0
Other Attributes:
Special Crafting Ability
Drop All items held or worn at time of death
Food Meat, Bread, Eggs, Pumpkins, Sea Urchins, Milk, Pumpkin Soup
Herding Behavior
Spawner Egg
Creature Infobox Explanation

Description (From Bestiary)

"A man is strong, can hit hard and withstand many injuries, but he is slower moving than a woman and needs more food to survive."

"A woman moves fast and does not need much food, but she is weaker than a man and cannot survive as many injuries."

Description

Yes, that's your character! You, the human player, control the character in the game. The character may also be abbreviated with 'PC' which means Player's Character. Computer controlled characters are called NPCs, for Non Player Character. This conforms with standard naming in all modern games.

The character by default wears used and tattered clothing: Old Pants, Old Shirt, Old Tank Top, Old Hat, Socks and Leather Sandals.

The character is an omnivore, meaning you can eat: Meat [raw or cooked], Bird [raw or cooked], Fish [raw or cooked], Pumpkin, Sea Urchin, Bread, Eggs, Milk and Pumpkin Soup.

When killed, the character will drop any and all items it holds and all clothing it is wearing except for boxer shorts, for modesty.

There are 8 players, 4 males and 4 females, all players have default names:

Male Players:

  • Walter (the player before 2.1)
  • Basil (the one that has brown beard)
  • Geoffrey (the one that has no beard)
  • Zachary (the African one)

Female Players:

  • Doris (the player that has red hair)
  • Mabel (the one that has black hair)
  • Ada (the blonde one)
  • Shirley (the African one)
File:MalePlayers.png
Male Players From Left to Right: Zachary, Geoffrey, Basil and Walter
File:FemalePlayers.png
Female Players From Left to Right: Shirley, Ada, Mabel and Doris


Appearance Biome

The character appears on the shoreline when The Ship leaves you stranded and it tells you, "We're leaving you here for good."

Choosing a Skin

Each of the default skins have a different set of starting clothes, which vary in color, and may help depending on spawn. Walter spawns with good clothes for any area, having a hat, 2 layers of body clothing, pants, and socks and sandals. Basil has a leather jerkin, which can be very helpful, along with long johns. On the other hand, he has no hat, so Basil is better for jungle areas, or warmer areas to start off with, but if able to quickly make a hat, he is also great for cold biomes, due to his long johns. Geoffrey and Zachary wear almost the same outfit, the only practical difference being Zachary starts of with a cowboy hat, which gives more protection and insulation. They are better off in warmer areas, but Zachary could survive in a slightly colder area.. Mabel, with her small amount of clothing, is perfect for jungles, as she spawns with cavalry boots, she can find some horses and get a quick steed immediately.

See more about skins here.

Notes

References

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