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{| class="game-infobox";
<table class="game-infobox">
! colspan="2" style="background-color: #287308; color: white; padding: 0.75rem 3rem 0.75rem 3rem;  font-size: 1.1rem;"| Black Bear
<tr>
|-
    <th colspan="2" class="game-infobox-title">Brown Bear</th>
| colspan="2" style="width: 240px;" |[[File:Blackbear.webp|240x180|center]]
</tr>
|-
<tr>
! colspan="2" style="width: 240px; background-color: #287308; color: white; padding: 0.5rem; font-size: 1rem;"| General Attributes:
    <td colspan="2" style="padding: 0.5rem">[[File:soundgenerator.png|128x128px|center]]</td>
|-
</tr>
| style="width: 50px; font-size: 0.8rem; padding: 0.5rem;" | '''Appearance Biome''' || style="font-size: 0.8rem; padding: 0.5rem;" | Caves, Wastelands, Snowy Areas
<tr>
|-
    <th colspan="2" class="game-infobox-header">General Attributes:</th>
| style="width: 50px; font-size: 0.8rem; padding: 0.5rem;" | '''Attack Resilience''' || style="font-size: 0.8rem; padding: 0.5rem;" | 65
</tr>
|-
<tr>
| style="width: 50px; font-size: 0.8rem; padding: 0.5rem;" | '''Fire Resilience''' || style="font-size: 0.8rem; padding: 0.5rem;" | 15
    <td style="border-right: 0" class="game-infobox-attribute"><strong>Appearance Region</strong></td>
|-
    <td style="border-left: 0" class="game-infobox-argument">Jungles, Forests, and Caves</td>
| style="width: 50px; font-size: 0.8rem; padding: 0.5rem;" | '''Fall Resilience''' || style="font-size: 0.8rem; padding: 0.5rem;" | 7.5
</tr>
|-
<tr>
| style="width: 50px; font-size: 0.8rem; padding: 0.5rem;" | '''Attack Power''' || style="font-size: 0.8rem; padding: 0.5rem;" | 3.5
    <td style="border-right: 0" class="game-infobox-attribute"><strong>Atack Resilience</strong></td>
|-
    <td style="border-left: 0" class="game-infobox-argument">65</td>
| style="width: 50px; font-size: 0.8rem; padding: 0.5rem;" | '''Breathing Mode''' || style="font-size: 0.8rem; padding: 0.5rem;" | Air
</tr>
|-
<tr>
| style="width: 50px; font-size: 0.8rem; padding: 0.5rem;" | '''Breathing Mode''' || style="font-size: 0.8rem; padding: 0.5rem;" | No
    <td style="border-right: 0" class="game-infobox-attribute"><strong>Fire Resilience</strong></td>
|-
    <td style="border-left: 0" class="game-infobox-argument">15</td>
! colspan="2" style="width: 240px; background-color: #287308; color: white; padding: 0.5rem; font-size: 1rem;"| Motion:
</tr>
|-
<tr>
| style="width: 50px; font-size: 0.8rem; padding: 0.5rem;" | '''Walk Speed''' || style="font-size: 0.8rem; padding: 0.5rem;" | 15 km/h
    <td style="border-right: 0" class="game-infobox-attribute"><strong>Fall Resilience</strong></td>
|-
    <td style="border-left: 0" class="game-infobox-argument">7.5</td>
| style="width: 50px; font-size: 0.8rem; padding: 0.5rem;" | '''Acceleration Factor''' || style="font-size: 0.8rem; padding: 0.5rem;" | 0.5 km/h
</tr>
|-
<tr>
! colspan="2" style="width: 240px; background-color: #287308; color: white; padding: 0.5rem; font-size: 1rem;"| Body:
    <td style="border-right: 0" class="game-infobox-attribute"><strong>Attack Power</strong></td>
|-
    <td style="border-left: 0" class="game-infobox-argument">3.5</td>
| style="width: 50px; font-size: 0.8rem; padding: 0.5rem;" | '''Mass''' || style="font-size: 0.8rem; padding: 0.5rem;" | 400 kg
</tr>
|-
<tr>
| style="width: 50px; font-size: 0.8rem; padding: 0.5rem;" | '''Bodybox Size''' || style="font-size: 0.8rem; padding: 0.5rem;" | 1.5 x 1.4 x 1.5
    <td style="border-right: 0" class="game-infobox-attribute"><strong>Breathing Mode</strong></td>
|-
    <td style="border-left: 0" class="game-infobox-argument">Air</td>
! colspan="2" style="width: 240px; background-color: #287308; color: white; padding: 0.5rem; font-size: 1rem;"| Other Attributes:
</tr>
|-
<tr>
| style="width: 50px; font-size: 0.8rem; padding: 0.5rem;" | '''Drops''' || style="font-size: 0.8rem; padding: 0.5rem;" | 3-6 Fur, 1 Rotten Meat (50%)
    <td style="border-right: 0" class="game-infobox-attribute"><strong>Mountable</strong></td>
|-
    <td style="border-left: 0" class="game-infobox-argument">No</td>
| style="width: 50px; font-size: 0.8rem; padding: 0.5rem;" | '''Food''' || style="font-size: 0.8rem; padding: 0.5rem;" | Meat, Bread, & Pumpkins
</tr>
|-
<tr>
| colspan="2" style="width: 50px; font-size: 0.8rem; padding: 0.5rem; text-align: center;" | '''[[Creature Infobox Explanation]]'''
    <th colspan="2" class="game-infobox-header">Motion:</th>
|}
</tr>
<tr>
    <td style="border-right: 0" class="game-infobox-attribute"><strong>Walk Speed</strong></td>
    <td style="border-left: 0" class="game-infobox-argument">15 km/h</td>
</tr>
<tr>
    <td style="border-right: 0" class="game-infobox-attribute"><strong>Acceleration Factor</strong></td>
    <td style="border-left: 0" class="game-infobox-argument">0.5</td>
</tr>
<tr>
    <th colspan="2" class="game-infobox-header">Body:</th>
</tr>
<tr>
    <td style="border-right: 0" class="game-infobox-attribute"><strong>Mass</strong></td>
    <td style="border-left: 0" class="game-infobox-argument">400 kg</td>
</tr>
<tr>
    <td style="border-right: 0" class="game-infobox-attribute"><strong>Bodybox Size</strong></td>
    <td style="border-left: 0" class="game-infobox-argument">1.5 x 1.4 x 1.5</td>
</tr>
<tr>
    <th colspan="2" class="game-infobox-header">Other Attributes:</th>
</tr>
<tr>
    <td style="border-right: 0" class="game-infobox-attribute"><strong>Drops</strong></td>
    <td style="border-left: 0" class="game-infobox-argument">3-6 Fur, 1 Rotten Meat (50%)</td>
</tr>
<tr>
    <td style="border-right: 0" class="game-infobox-attribute"><strong>Food</strong></td>
    <td style="border-left: 0" class="game-infobox-argument">Meat, Bread, & Pumpkins</td>
</tr>
<tr>
    <td colspan="2" class="game-infobox-attribute" style="text-align: center"><strong>[[Animal Infobox Explanation]]</strong></td>
</tr>
</table>


== Description (from [[Bestiary]]) ==
== Description (from [[Bestiary]]) ==

Revision as of 17:33, 29 July 2025

Brown Bear
General Attributes:
Appearance Region Jungles, Forests, and Caves
Atack Resilience 65
Fire Resilience 15
Fall Resilience 7.5
Attack Power 3.5
Breathing Mode Air
Mountable No
Motion:
Walk Speed 15 km/h
Acceleration Factor 0.5
Body:
Mass 400 kg
Bodybox Size 1.5 x 1.4 x 1.5
Other Attributes:
Drops 3-6 Fur, 1 Rotten Meat (50%)
Food Meat, Bread, & Pumpkins
Animal Infobox Explanation

Description (from Bestiary)

A large, dangerous mammal omnivore. Will chase anything that approaches it. Fairly slow, but powerful. Unlike Brown Bear, likes colder areas. Not edible, but provides fur when hunted.

Description

Bears are mammals in Survivalcraft and spawn in 3 varieties: Brown, Black, and Polar. Black Bears have a black coat and lighter colored snout.

All three bears are omnivores, meaning they will eat meat and plants. Bears will eat: Bacon (raw or cooked), Bird (raw or cooked), and Fish (raw or cooked), pumpkins, and bread.

Bears are hostile, meaning they will attack you on sight. If you kill the bears, however, the reward is great. They drop Fur and Rotten Meat when killed.

Appearance Biome

Black Bears spawn in caves and wastelands.

Uses

Bears drop Fur, so they are useful to make heavy clothing.

Black Bear can be spawned in Creative Gamemode using a Spawner Egg.