Fur
<infobox> <title source="name"><default>Fur</default></title>
<image source="image"></image> <label>ID</label> <group> <header>General Attributes:</header> <label>Is Stackable</label> <label>Is Flammable</label> <label>Fuel Value</label> <label>Is Edible</label> <label>Food Type</label> <label>Nutritional Value</label> <label>Emitted Light Amount</label> <label>Sleep Suitability</label> <label>Fire Duration</label> </group> <group> <header>Physics:</header> <label>Light Attenuation</label> <label>Explosive Power</label> <label>Explosion Resilience</label> <label>Projectile Resilience</label> <label>Density</label> <label>Is Fluid Blocker</label> <label>Projectile Stick Probability</label> </group> <group> <header>Tool-related Attributes:</header> <label>Digging Method</label> <label>Required Tool Level</label> <label>Digging Resilience</label> <label>Impact on Average Tool Longevity</label> </group> <navigation>Block and Item Infobox Explanation</navigation> </infobox>
Description (From Recipaedia )
Fur can be obtained by killing furry animals such as bears. It is a strong material with good insulating properties, perfect for making winter clothes.
Obtaining
Fur is dropped when various animals are killed. These include bears, Moose and Bison.