The Molyneux Paradigm: Hate The Past Hype The Future
Anyone who's seen a Mad Max movie will easily be able to spot the direct influence of those films in Borderlands , Gearbox Software's colorful, cel shaded open world role-playing shooter. The alien planet of Pandora is a dangerous wasteland and pretty much everyone who lives there is insane, but that's all part of its charm. The plot of the games follows groups of fortune seekers who are trying to track down mysterious Vaults full of immensely powerful alien technology, and we'd love to see a filmmaker tackle both the offbeat humor and the treasure-hunting quest at the heart of the Borderlands ser
Another cool feature is that of photograph locations throughout the map that when touched display a viewpoint from the original Xbox game. This is quite nifty as it allows you to match up with your television and see exactly what has been improved for the Anniversary edition. It’s also said that backgrounds for key players have been written and are viewable upon meeting them, but I was unable to find how to access these. A title update will be supposedly be released on launch day, so perhaps they will become easier to find then. The only real negative of the experience is that it doesn’t show the NPCs that can be interacted with on the map. Unfortunately, this makes it so you can’t rely solely on your tablet/smartphone, which is a bit of a bummer.
What better way to reinvent a gaming franchise than taking away the controller? It’s a risky proposition to turn one of the most successful Xbox franchises into a Kinect-only title, but that’s exactly what’s been done with Fable. Instead of producing a family-friendly mini-game based game, however, Lionhead Studios have created a full-blown Adventure game Mounts that manages to rival the main canon in scope. Not only is Fable: The Journey an evolution of the series, but a crucial experiment to see if Kinect can manage to produce a story-driven experience with nothing but the player’s body.
The final new feature in Fable Anniversary (besides achievements) is that of SmartGlass, something that is weighing heavier and heavier in overall experience these days. As admitted by Lead Designer Ted Timmins, it was basically implemented here as way to test the technology’s capabilities for future implementations. Thanks to that, there are actually a few interesting features that the app offers. Unsurprisingly, it’s basically an interactive map, but they’ve worked with Prima to also provide the locations of key items and characters (without going into too much detail). While this may seem a bit like cheating at first, it’s helpful enough only to ensure that you won’t get lost and makes it so you won’t result to using a full-blown strategy guide.
Sure, you see the hero grow from a child to an adult, but the childhood lasts about five minutes and adolescence no longer than ten. The rest of the game simply sees you controlling your average adult warrior. There are also elements like marriage and family drama that come into play that never realize their full potential. Instead of being an experience where you truly assume the role of another being, it’s built like an average RPG with some nifty life-building elements thrown in. Still, it’s a criticism of the game as old as time itself (or at least the Xbox 360) and the important thing is that the game is still enthralling all the way through.
There’s something odd about an HD port built for a console which itself has games that are being ported to a superior console. Let’s reflect on Fable Anniversary for a second: it’s a 2014 Xbox 360 remake of an Xbox game from 2004. We’re in an age where people are demanding for spectacular looking games like Grand Theft Auto V and The Last of Us to be ported to Xbox One and PS4, and this is an Xbox 360 port of an original Xbox game. As such, judging it is fairly hard to do after spending countless hours over the past few months scrutinizing next-gen ports like Tomb Raider, Madden 25 and Call of Duty: Ghosts, when Fable Anniversary would be a resounding success if it matched the 360 quality of any of them. Still, while a remake of Fable might have been better suited for release before Fable II or as a three-pack with its sequels on Xbox One before Fable IV (please?), the sheer fact that Lionhead and Microsoft care to do it at all is great fan service for players who have had to deal with an antiquated game — classic as it may be.
Fable Anniversary is a port of ten year old game released on eight year old hardware after we’ve witnessed the power of next-gen. Yet even with so much stacked against it, it manages to impress. There’s not much of a "wow-factor" because of its ill-timed release, but with the exception of completely rebuilding the game for Xbox One, there simply isn’t much else that could be done that isn’t accomplished here. Sound, functionality and graphics are all substantially improved and breath new life into a game that has aged remarkably well. Even after two sequels and console generations, Fable has the uncanny ability to suck you into its adventure through the world of Albion. Anniversary is more of a preservation if anything, ensuring that the entire franchise can now be played in the same manner on the same console. As a museum piece, it’s a wonderful effort that ensures the game will remain relevant for a new generation of players. As a game, it’s the definitive edition of a superb title that has a lot to offer even in 2014.