Snow
<infobox> <title source="name"><default>Snow</default></title>
<image source="image"></image> <label>ID</label> <group> <header>General Attributes:</header> <label>Is Stackable</label> <label>Is Flammable</label> <label>Fuel Value</label> <label>Is Edible</label> <label>Food Type</label> <label>Nutritional Value</label> <label>Emitted Light Amount</label> <label>Sleep Suitability</label> <label>Fire Duration</label> </group> <group> <header>Physics:</header> <label>Light Attenuation</label> <label>Explosive Power</label> <label>Explosion Resilience</label> <label>Projectile Resilience</label> <label>Density</label> <label>Is Fluid Blocker</label> <label>Projectile Stick Probability</label> </group> <group> <header>Tool-related Attributes:</header> <label>Digging Method</label> <label>Required Tool Level</label> <label>Digging Resilience</label> <label>Impact on Average Tool Longevity</label> </group> <navigation>Block and Item Infobox Explanation</navigation> </infobox>
Description (From Recipaedia )
A form of frozen water, covers ground in cold biomes. During cold weather, it may fall from the sky as snowfall and cover any area exposed directly to the sky.
Notes
- The snow block is only obtainable in creative mode and will melt if placed in a hot or moderate biome.
- When breaking snow, the player will obtain several snowballs, which can be used for throwing.
- It does not appear in the world as the full block as shown above. Instead it creates a thin layer on the existing terrain.