Animal's Behavior list
Appearance
Behavior | Description |
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Normal Behaviors: These behaviors are seen mostly in creative and harmless mode. Animals use these behaviors when they are not provoked. |
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Defensive Behavior: Animals use these behaviors when attacked. |
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Attack Behavior: Animals use these when provoked. |
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Steed Behaviors: Used by saddled animals. |
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Water Animal Behaviors: Used by water animals. |
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Animal Aggresion: Used when animals act with hostility towards each other. |
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Notes
- These creatures include the "Avoid Player" behavior: grey wolves, coyotes, ostriches, leopards, gnus, reindeers, camels, giraffes, lions, hyenas, bison, jaguars and zebras.
- Kaalus has implemented an advanced animal behavior mechanism. There can be several behaviors the animal is engaged in at one time. Each is assigned a value according to how critical it is to the animal and the most critical behavior is the one that is executed. This lets an air breathing animal chase you even under water but when it starts losing air it will stop chasing and surface to breathe. They will also eventually 'get bored' with chasing you and give up, if you can outrun them exactly one minute. (But it’s easier just to re-enter the world).
- Sometimes a big brawl will begin with several or many animals involved. It is possible for one animal to accidentally hit another one it was not aiming for. This can start a secondary fight between those 2 animals. If one is a pack animal, the same type of animal could join in the fight against the other. For example, one wolf could accidentally hit another wolf. Nearby wolves may see this and start attacking the first one. Other wolves may see this and then start attacking the new one. A big wolf-on-wolf brawl can start this way the same that could happen with a coyote. Any animal with the 'defend others' behavior can wind up in this type of fight or wolves and lions can fight like this even though they usually just ignore each other.