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Target

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Revision as of 03:34, 1 January 2017 by imported>AuraSphere999999 (Added history section)
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<infobox> <title source="name"><default>Target</default></title>

<image source="image"></image> <label>ID</label> <group> <header>General Attributes:</header> <label>Is Stackable</label> <label>Is Flammable</label> <label>Fuel Value</label> <label>Is Edible</label> <label>Food Type</label> <label>Nutritional Value</label> <label>Emitted Light Amount</label> <label>Sleep Suitability</label> <label>Fire Duration</label> </group> <group> <header>Physics:</header> <label>Light Attenuation</label> <label>Explosive Power</label> <label>Explosion Resilience</label> <label>Projectile Resilience</label> <label>Density</label> <label>Is Fluid Blocker</label> <label>Projectile Stick Probability</label> </group> <group> <header>Tool-related Attributes:</header> <label>Digging Method</label> <label>Required Tool Level</label> <label>Digging Resilience</label> <label>Impact on Average Tool Longevity</label> </group> <navigation>Block and Item Infobox Explanation</navigation> </infobox>

Description (From Recipaedia)

A target can be used for shooting practice. It will signal a hit with an analog electric signal. The voltage of the signal determines how close to the center the hit occurred, from 0.8V at the outside of the target to 1.5V at the center. Voltages below 0.8V indicate no hit has been registered.


Crafting

Crafting requires 4 white painted planks and 1 black painted plank. You get 1 target.

File:Craft Target.jpeg









Uses

The electric shooting target allows players to practice shooting arrows/bolts/bullets or other thrown projectiles. You can connect the target to a lightbulb and if the lightbulb lights up, you will know you hit the target. If you connect it to a more complex circuit, it can tell you if you hit the bullseye.



History

  • 1.24- Added target
  • 2.0- Texture improved