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Red Dead Redemption 2 Needs To Avoid Hollywood Tropes

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Revision as of 03:34, 19 August 2025 by DillonBromham (talk | contribs)

One of the more gritty locations in Red Dead Redemption 2 is called the Meteor House. Dubbed so, because everybody inside the house appears to have been utterly disemboweled by a stray meteor. If you've got a mind to check out the scene, you can head just West of Brandywine Drop, keeping South of the Abandoned Trading P

At the PlayStation Experience we learned that a new God of War game is in development, but that we might have to wait another year. However, that doesn’t mean we won’t get a teaser. God of War III’s teaser trailer went live June 2008, a full two years before the game hit store shelves. It’s been five years since we’ve gotten a proper God of War game, and many are itching to know what’s going to happen in Kratos’ next outing. Hopefully we’ll get a few hints in 2015.

Outside of that, Rockstar has created an engaging system that allows you to rob shops, stagecoaches and even trains full of people at any time. All you need to do is put on mask (if you don’t want to get caught) and start demanding the goods. If you do most of the story, you won’t need to do this all that often as you’ll be rolling in dough, but it’s a fun way to de-stress. The Wanted system is also back, as the more heinous of crimes you commit and people witness, the higher the bounty is put on your head. You can change your disguise or grow your hair and facial hair out to avoid being recognized, but you’ll probably want to pay it off the fee to avoid bounty hunters coming at you in the wild. Alternatively, if you catch up to a witness, you can threaten them, or if a police officer sees it taking place, you can defuse the situation if it’s not too damaging of a crime. Occasionally it can be a confusing why you’re immediately pinpointed as the perpetrator, though, as we’ve had a number of instances where we killed someone, a pedestrian comes across the body while we’re nowhere to be found, and yet a bounty is set on our character. Overall, though, the system works fine and can even be entertaining to chase witnesses down as they plead for their lives.

Expectations for Batman: Arkham Knight were already high before the game was delayed to June 2, 2015. Now, expectations are even higher. With all this extra time, we’re hoping for the most polished, visceral, and grand Batman experience ever. Batman: Arkham Knight looks set to meet these expectations thanks to a large amount of secrecy surrounding the game. Despite being a high profile game, Rocksteady has been very careful about how much information we get out of each trailer and press release. The story, Gotham City, the Arkham Knight and Scarecrow’s plans remain wrapped in secrecy, and it will be unwrapping those secrets that’s going to make Batman: Arkham Knight hard to put down.

The Red Dead franchise succeeds because it's playing into the most American fantasies of what the Wild West was, while keeping it grounded. It was a time were America was still getting its footing as a new nation. Things were being discovered by a people who had largely still never seen most of what the land had to offer, thus appropriately titled, the Wild West. It seemed like a hellish dreamscape where those from the east coast talked of savages and wild beast, men who idealized the same sort of lawlessness discussed among certain circles. Yet, it was none of these things, for a people having just arrived to a nation, it was much tamer than one might imagine. Instead, it was a place not overly populated and begging for people to settle its lands (I hope we see Natives in this game). The west was a place of opportunity and discovery, somewhere one could make their mark in a relatively easy way (for the time).

Back in 2007 we were all tired of Open World Game DLC War II, and the jump to Modern Warfare was fresh and exciting. The opposite is true today. We’re tired of Modern Warfare and semi-Future Warfare. It’s time for FPS games to try something new, by going into the past. Rumors have been floating around for a while now that Treyarch’s next Call of Duty game would return to Open world game maps War II, something I very much hope for. We need a change, and sometimes that change can be found by returning to your roots.


One of the spookier finds thus far has been the discovery of a woman chained inside of an outhouse. She's been disfigured and continues, with apparent difficulty, chanting off numbers in a specific order. If you'd like to see or hear her for yourself, you can head to the Braithwaite Estate. On the outer edge is the outhouse with the inmate in question. What's her story? What do the numbers lead to? Is she locked in there for good reason? Or is it simply because she's differ


If you're like me and usually seem to have a rather large bounty on your head, then you might need to make (or loot) a quick buck. If you're in the vicinity of Fort Wallace, then head West, cross the river, and go up the mountain pass at Window Rock. You'll find some cave paintings. Arthur will make a note of them in his journal, and from there, cross the river and head just Southeast of the "I" in Ambarino on the