ilo kalama
ilo kalama li ilo pi wawa suli. ona li ken pana e kalama kute.
sona tan (lipu sona Recipaedia)
toki pi kon tawa lili. ona li wile jo e lipu tu wan: lipu nanpa (sinpin), lipu ante tomo (anpa) en lipu musi mute (monsi). ale li lipu kon. lipu nanpa li kama tan A nasa tawa G pi poka ante pi ma sama. 0V la lipu li kalama C, 1.4V la ona li kalama D. 1.5V la ona li ken ala kalama li awen. lipu ante tomo li ken pona e sona nanpa tawa ale pi lipu nanpa. ona o lon suli mute la kalama li wawa mute, lon suli lili la ona li wawa lili. 0V la kalama li weka; 1.5V la kalama li kute pona. sina ante e nimi tan wan tawa tu pi lipu musi la kon li awen ala la kalama li kama. nasin ni:
- 0.1=Bell, (supa ilo)
- 0.2=Organ, (tomo seli mi)
- 0.3=Ping, (kon tawa pi soweli tomo)
- 0.4=String, (linja kiwen)
- 0.5=Trumpet, (supa ilo nena)
- 0.6=Voice, (toki pi jan ali)
- 0.7=Piano, (tomo kalama lili)
- 0.8=PianoSustain, (pali pona lon tomo kalama lili)
- 0.9=Drums, (supa tawa noka pi soweli suli)
- 1.0=Bass, (kalama pi ma anpa) kon mute li wile ala e lipu nanpa. nasin ni:0.0=Snare, (pakala pi luka jan)
0.1=BassDrum, (supa tawa noka pi soweli suli)
0.2=ClosedHighHat, (soweli alasa lon ma kasi)
0.3=PedalHighHat, (ilo tawa lili tan soweli wawa)
0.4=OpenHighHat, (soweli pona pi luka uta)
0.5=LowTom, (supa musi pi jan suli)
0.6=HighTom, (ma kasi suli li lon sewi)
0.7=Crash, (pakala lili mute lon ma kasi)
0.8=Ride, (ilo tawa pi jan lawa)
0.9=Handclap, (poki pilin uta pi jan ali) kon ale ni li pakola e pilin ike pi soweli mute en waso. ona o lon supa ma, sina ken ante e nasin tawa ona kepeken linja suli.
pali
mi wile jo e 1 Iron Ingot, tu Copper Ingots en 4 Germanium Crystals. mi kama jo e lipu pi toki kon wan.
lipu en nena
lipu ni li jo e lipu nanpa tu wan lon poka ali. ona li ken tawa lukin sama ni:
- lipu nanpa (sinpin)
- lipu ante tomo (anpa)
- lipu musi mute (monsi)
ona o kama tan ilo pi ala pakala en pana kon. sina ken kepeken Switch, Button, Digital to Analog Converter, anu Memory Bank. lipu ante li lon insa, ona li jo e nimi sin tawa lukin sama ni: (poka linja).
nasin kalama
nasin kulupu pi nasin kalama li pali e pali tu: open kalama en poki ilo mu. kalama kute li kama lon tenpo ni taso: poki nasin kalama li ante tan nanpa ala tawa nanpa pi ala ala. ni li sama poka sewi anu nanpa ala. tenpo pi kalama wan li awen lon tenpo mute wan li weka wawa. poki nasin kalama li kama nanpa ala li kama nanpa ante lon tenpo pi kalama nanpa wan la, kalama nanpa tu li kama li pini e kalama nanpa wan.
ilo mu
nanpa pi ijo ante (wan tawa sitelen F) pi poki kalama li pana e nasin ilo mu lon tenpo kalama. lon ante sin 2.4 la, ilo mu ale li mute luka luka. ni li lon anpa:
- Bell = 1
- Organ = 2
- Ping = 3
- Strings = 4
- Trumpet = 5
- Voice = 6
- Piano = 7,F
- Piano Sustain = 8
- Drums = 9
- Bass = A
suli kalama
nasin kulupu pi suli kalama li sewi anu anpa e suli kalama pi kalama lon. o pilin e nasin kalama pi ilo mu luka (cCdDefFgGaAb), taso nanpa en sitelen li lon (lon nasin nanpa 16). nanpa 0 li kalama anpa mute (kalama c anpa), nanpa B li kalama sewi mute (kalama b anpa). nanpa C, D, E li ken ala pona tan ni: ona li kalama c, C, d taso lon suli pi kalama ante kama. nanpa F li pali e kalama ala; kalama li lon ala lon tenpo ni: suli kalama li nanpa F.
suli pi kalama ante
nasin kulupu pi suli pi kalama ante li tawa e nasin kalama lon sewi anu anpa kepeken kalama 12. suli pi kalama ante tu tu taso li lon, taso nanpa en nasin pi suli pi kalama ante li ante tan ilo mu. kalama li lon ma pi suli pi kalama ante pi ken ala la, ona li kalama e kalama pi nanpa 0 lon suli pi kalama ante sewi mute, tan ala pi suli kalama anu suli pi kalama ante pana.
suli pi kalama ante open li nanpa 2 lon tenpo ni: linja ala anu ilo ala li kulupu. nasin ale pi suli pi kalama ante pi ilo mu ale li lon anpa:
- Bell = 0,1,2,3
- Organ = 0,1,2
- Ping = 0,1,2,3
- String = 0,1,2,3
- Trumpet = 0,1,2,3
- Voice = 0,1,2,3
- Piano = 0,1,2,3
- Piano Sustain = 0,1,2,3
- Drums = N/A
- Bass = 0,1,2,3
Depicted below are the octave ranges for all instruments in relation to a piano scale. It should be noted that the octaves ranges for the Ping and Voice instruments are shifted up by one octave (3,4,5,6). You can cover a wider range of octaves (5 in this case) by combining similar sounding instruments together, such as the Piano and Ping or Bell and Voice.
Drum Sounds
It should be noted that the drum instrument does not respond to octave. There are only ten total drum sounds, which are determined by the respective pitch values:
- Snare = 0
- Bass Drum = 1
- Closed High-Hat = 2
- Pedal High-Hat = 3
- Open High-Hat = 4
- Low Tom = 5
- High Tom = 6
- Crash = 7
- Ride = 8
- Handclap = 9
Volume
The volume connection determines the number of blocks a sound generator can be heard from, relative to the player. A value of F is the highest possible volume, while a value of 1 is the lowest possible audible volume. A value of 0 completely mutes the sound generator.
The default volume value is set to F when no wire or component is connected.
ken kepeken
- ilo mute la, ona li ken kalama musi. lipu musi pi ijo mute li ni: kalama musi 45 en lipu kalama musi ante.
- soweli mute li monsuta tan kalama. ni la, ona li ken weka e soweli.
- sina pali e ilo pi kalama ike anu kalama lili mute kepeken ilo ante.
- ona li ken kalama (ilo mu "ping" li pona mute) lon lipu lawa anu lipu pali.
- kepeken ilo tenpo la, ona li ken kalama ante lon tenpo ante (sama ilo kalama pi waso pipi).
ken ala pi musi ni
- The 'sustain' sound effect for the Sustained Piano cannot be cancelled or muted prematurely. It will always sustain every note played, regardless if the sound generator is muted after a note is played or a non-sustained note is played right afterwards. This is either a game limitation or simply an unintended issue.
- There is a soft limit for how many instruments can be used at a given time, which is around 5-6. You will know you have reached the limit when you can audibly hear notes being skipped/muted, even though a visual note is played. This phenomenon is especially noticeable with a primary melody or mid-range tracks. Not much is currently known about the specifics; this is only a real concern when working with sound generators on a mass-scale.
History
1.23 | Added sound generator. |
1.29 | Sound generators now emit small colored notes when sounds are produced.
Improved the piano instrument. Added Piano Sustain and Drum instruments. Sound generators are now able to be mounted on the floor/ceiling. |
2.4 | Octave ranges for the Bell, Ping, String, Trumpet, and Voice instruments were all increased by one.
Fixed many invalid sounds for the Bell and Ping instruments. Added the Bass instrument. |
Notes
- As of update 1.29, sound generators emit small visual colored notes when they produce sounds. The color of the note is determined by the respective pitch, while the visual style of note is simply random.
- Update 2.4 made a lot of improvements to the sound generator. Some sounds for certain instruments were adjusted, while others were completely changed (such as the ping instrument). More octaves were added to the majority of instruments, with the organ being the only instrument left untouched. The bass instrument was also added.
- As of update 2.4, there are a total of 439 unique sound generator sounds.
- The wording in the description and chip label may unfortunately be confusing. The term 'note' has multiple meanings in music theory. It properly describes the totality of one continuous sound, including the pitch, octave, tonal quality, and duration. However, it is often used to just describe the frequency, or pitch, of a sound. The term 'tone' is often misused as well, and is often used in place of pitch. The pitch of a note is actually the combined effect of the pitch plus its octave.
- The actual effect on scaring away animals is still unknown. Whether the relative distance of animals to the device or the player has any affect is currently still a mystery. More information will be provided, if it is discovered.