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<label for="bearTexture" style="font-weight: bold; margin-right: 10px;">Bear Type:</label> <select id="bearTexture" style="padding: 5px; border: 1px solid #ccc; border-radius: 4px;"> <option value="brown">Brown Bear</option> <option value="black">Black Bear</option> </select>
<model-viewer
id="bearModelViewer" src="https://survivalcraft.wiki/content/Models/Bear.glb" alt="3D Bear Model from Survivalcraft" auto-rotate camera-controls background-color="#f0f0f0" shadow-intensity="1" environment-image="neutral" exposure="1" style="width: 400px; height: 400px; border: 1px solid #ccc; border-radius: 8px;" loading="eager"
>
⚠️ Unable to load 3D model.
Check your browser console for details.
</model-viewer>
Loading model...
<script type="module">
const modelViewer = document.getElementById('bearModelViewer'); const bearTextureSelector = document.getElementById('bearTexture'); const statusMessage = document.getElementById('statusMessage'); const controlsInfo = document.getElementById('controlsInfo');
// Define texture URLs for different bear types const textures = { brown: 'https://survivalcraft.wiki/content/Textures/Creatures/Bear_Brown.png', black: 'https://survivalcraft.wiki/content/Textures/Creatures/Bear_Black.png' };
let mainModelMaterial = null; // We'll store a reference to the bear's main material here
// --- Event Listeners ---
// When the model is fully loaded and ready modelViewer.addEventListener('load', async () => { console.log('3D model loaded successfully!'); statusMessage.textContent = 'Model loaded successfully!'; controlsInfo.style.display = 'block';
// Attempt to get the first material from the loaded model. // Most simple GLB models have a single primary material. if (modelViewer.model && modelViewer.model.materials.length > 0) { mainModelMaterial = modelViewer.model.materials[0]; console.log('Identified main model material:', mainModelMaterial); // Apply the default (brown) texture right after the model loads await applyBearTexture(); } else { console.warn('Could not find any materials in the loaded model. Texture changing might not work.'); statusMessage.textContent = 'Model loaded, but materials not found for texture swap.'; statusMessage.style.color = '#d63031'; } });
// Handle any errors during model loading modelViewer.addEventListener('error', (event) => { console.error('Error loading 3D model:', event); statusMessage.textContent = 'Error loading model. Check your browser console.'; statusMessage.style.color = '#d63031'; });
// Update loading progress modelViewer.addEventListener('progress', (event) => { const progress = event.detail.totalProgress; statusMessage.textContent = `Loading model... ${Math.round(progress * 100)}%`; });
// Listen for changes in the bear type dropdown bearTextureSelector.addEventListener('change', applyBearTexture);
// --- Functions ---
/** * Applies the selected texture to the bear model. * Uses model-viewer's internal texture management. */ async function applyBearTexture() { if (!mainModelMaterial) { console.warn('Model material not yet available. Cannot change texture.'); return; // Exit if material isn't ready }
const selectedTextureKey = bearTextureSelector.value; const textureUrl = textures[selectedTextureKey];
if (!textureUrl) { console.warn(`No texture URL defined for "${selectedTextureKey}".`); return; }
console.log(`Attempting to apply "${selectedTextureKey}" texture from: ${textureUrl}`);
try { // 1. Create a new texture object using model-viewer's utility const newTexture = await modelViewer.createTexture(textureUrl);
// 2. Apply this new texture to the material's baseColorTexture property. // This is the primary texture that gives the model its color. mainModelMaterial.pbrMetallicRoughness.baseColorTexture.setTexture(newTexture);
console.log(`Successfully applied ${selectedTextureKey} texture.`); } catch (error) { console.error(`Failed to apply ${selectedTextureKey} texture:`, error); statusMessage.textContent = `Error applying ${selectedTextureKey} texture.`; statusMessage.style.color = '#d63031'; } }
// --- Initial Checks (for debugging) --- document.addEventListener('DOMContentLoaded', () => { console.log('DOM fully loaded and parsed.');
// Verify if the model-viewer custom element has been registered if (typeof customElements.get('model-viewer') === 'undefined') { console.error('The <model-viewer> component failed to load or register.'); statusMessage.textContent = 'Error: 3D viewer component not available.'; statusMessage.style.color = '#d63031'; } });
</script>
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