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Translations:Sound Generator/2/en

From Survivalcraft Wiki

Description (from Recipaedia)

Electric sound generator. Takes 4 inputs: Pitch (left), Octave (right), Volume (top) and Tone (bottom). All of these inputs are analog. The pitch ranges from C note (value of 0V) to D note in the next octave (value of 1.4V). 1.5V at pitch input means pause, no sound is played. The octave input can be used to shift the pitch by up to two octaves. The volume input sets the volume of played sound, with 0V being muted and 1.5V being the loudest. The actual sound is played whenever tone input goes from zero to non-zero. The value supplied to the tone input when it goes from zero to non-zero determines which instrument should be played: 0.1=Bell, 0.2=Organ, 0.3=Ping, 0.4=String, 0.5=Trumpet, 0.6=Voice, 0.7=Piano, 0.8=PianoSustain, 0.9=Drums, 1.0=Bass. With drums, pitch input determines one of 10 drums: 0.0=Snare, 0.1=BassDrum, 0.2=ClosedHighHat, 0.3=PedalHighHat, 0.4=OpenHighHat, 0.5=LowTom, 0.6=HighTom, 0.7=Crash, 0.8=Ride, 0.9=Handclap. Some animals, especially birds, are afraid of the loud sounds. This element can be placed on any surface and rotated to desired orientation.

Crafting

Crafting requires 1 Iron Ingot, 2 Copper Ingots and 4 Germanium Crystals. You get 4 sound generator chips.

Sound generator crafting recipe.
Via workbench crafting menu.

Connections

The sound generator has four primary connections, located around all four sides of the component. These are the pitch, volume, octave, and tone inputs. They must be supplied by a device with analog-based outputs, such as a Switch, Button, Digital to Analog Converter, or Memory Bank. There is also a secondary tone connection, which can be accessed by placing the chip on a wire-through-block.