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Created page with "<br><br><br><br><br><br>For quite some time now, Rockstar games has been a family title, well-known for bringing a few of the largest and greatest games to our consoles. Originally created as a subsidiary of Take-Two Interactive, Rockstar NYC was based in 1998, now with 10 subsidiaries of its own. They boast a big selection of games, such as the [https://www.reddeadinsider.com Red Dead Redemption 2 money guide] Dead sequence, Grand Theft Auto collection, Max Payne and L...."
 
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<br><br><br><br><br><br>For quite some time now, Rockstar games has been a family title, well-known for bringing a few of the largest and greatest games to our consoles. Originally created as a subsidiary of Take-Two Interactive, Rockstar NYC was based in 1998, now with 10 subsidiaries of its own. They boast a big selection of games, such as the [https://www.reddeadinsider.com Red Dead Redemption 2 money guide] Dead sequence, Grand Theft Auto collection, Max Payne and L.A Noire . Rockstar have by no means been afraid to push the boundaries of social acceptance, willingly throwing obscene game-play, sexual content, offensive themes and simply outright violence into their video games. It's safe to say nearly all of us lapped it up and proceed to take action as we speak, as Rockstar's video games proceed to offer an expertise in contrast to any others. They've managed to create multiple worlds, with [https://www.reddeadinsider.com Red Dead Redemption 2 crafting guide] Dead and GTA at the forefront. Although they're miles apart chronologically, the experiences are a few of the most gratifying on the market. <br><br><br><br><br>With the release of the eagerly awaited [https://rdradventure.com/ red dead redemption 2 walkthrough] Dead Redemption 2 on the horizon, they will be thrust into the spotlight once again. That being mentioned, nothing is ever good and all of us make mistakes, and Rockstar has been no exception through the years. Whether it is being nit-picked to loss of life by their gamers or condemned throughout the media, no publisher inspires as many constructive and negative evaluations as Rockstar. But all publicity is sweet publicity. right? <br><br><br><br><br>15  The great Green <br><br><br><br><br> Via: i.ytimg.com <br><br><br><br><br>We all know that GTA V 's on-line multiplayer group is one among the most important and most advanced communities to ever exist, containing a grand variety of players all vying to be the biggest, baddest and richest. Between on-line missions and heists, building yourself up from the bottom in-recreation can be a daunting and prolonged expertise. Starting out with nothing up towards people who have every thing, you begin to ask yourself: how? How can these folks have so much when you've been grinding away simply to buy your self a crappy little storage on the unhealthy facet of city. Two words: Shark Cards. A standard theme in multiplayer games nowadays is the ability to buy in recreation add-ons to give your self an advantage against opponents. GTA V is not any stranger to this tactic, making purchasable Shark Cards available to spice up your in-game cash for real life tender. Although many individuals may think this is honest recreation, a lot of players who aren't willing to half with their hard earned money have voiced their distaste for the use of the Shark Cards, because it means they aren't capable of compete with those who use them. <br><br><br><br><br>14  Here Come The Pitchforks <br><br><br><br><br> through youtube.com <br><br><br><br><br>The most controversial video games created by Rockstar must be their Manhunt sequence. The primary Manhunt was released in 2003 and appeared destined for damnation from the start. A stealth based horror sport, Manhunt requires you to play as the primary character James Earl Cash, a loss of life row inmate. As a way to progress by the sport, you needed to murder gang members, with the tactic of murder turning into quite graphic and obscene, in ways never seen before on any platform. It included things like suffocating folks with plastic luggage to the use of blunt drive trauma. Manhunt created many issues for Rockstar due to its graphic nature. There were experiences of a split in the corporate, with many individuals frightened about how darkish the sport was. However, Rockstar was no stranger to controversy at the time, receiving a lot of attention over their previous GTA releases. However, Manhunt was even worse. The sport was it was banned in New Zealand and confiscated in Germany. It acquired much more destructive press when it was implicated in a UK murder, though the game was eventually absolved of all involvement. Although it received many positive evaluations, was all of the negativity actually price it? <br><br><br><br><br>13  What's Next? <br><br><br><br><br> by way of pinterest.com <br><br><br><br><br>There is an argument to be had about video games and DLCs. While some folks love DLC content material, others are annoyed after they buy game's at full price, obtain half a game and the rest is fed to them in expensive DLC content launched at later dates. That is actually not the case for GTA V which gave us an enormous, in-depth story, following three principal characters around Los Santos as their lives intertwined within the weirdest, but most excellent means. However, after the story was completed, we have been left wanting more within the methods of single player action. Within the final instalment, we had been granted two DLC tales like The Ballad Of Gay Tony and The Lost And Damned . Yet right here we're, ready for more from GTA V only to be given nothing. Surely a story expansion would ship followers running back to single participant for more of the unforgettable single player experience only Rockstar can present. This appears like an enormous missed alternative. <br><br><br><br><br>12  Delays, Delays, Delays <br><br><br><br><br><br><br><br><br><br>By far the biggest success story from GTA V Online 's DLC content needs to be the heists. Surely you should be considering; " how is that this a mistake, heists are nice." Well, you are not unsuitable there, as Heists are amazing. Originally part of the only player story, heist expansions assist you to co-op with up to 4 gamers to drag off big jobs on-line and earn that candy, sweet dough. It is not the content itself that was the problem, it was the fixed delays on release. After being announced, the addition was welcomed and eagerly awaited, only to be delayed by over a 12 months. To cut a protracted story brief, Rockstar had introduced the heists without properly estimating just how huge a job they have been taking on. Fans kept waiting and it took a lengthy time for them to come back. Do the math subsequent time guys! <br><br><br><br><br>Eleven No Roman, I'm Busy!! <br><br><br><br><br> Via: gtanet.com <br><br><br><br><br>Each GTA instalment has their justifiable share of lovable, however silly characters. You already know, the ones who cause more trouble than they're worth, but we won't keep offended at. Well, in GTA IV , they began to put a heavy social factor into our principal character's life, helping to create a really real looking world in which you'll be able to hold out with the associates you've met along the way in which. This meant that numerous social mini-video games grew to become available to us. That being said, there was nothing more irritating than being always badgered by Roman about bowling, a lot so that his irksome requests became considerably of an web joke. Think about it, you're in the course of a mission and your automotive is being peppered by bullets. You're fully focused on taking down the enemy, only to be interrupted by "HEY COUSIN, It's ROMAN." It's completely infuriating. <br><br><br><br><br>10  L.A. BORE <br><br><br><br><br> through Take 2 <br><br><br><br><br>L.A. Noire was an interesting step in a new direction for Rockstar. Developed by Team Bondai and printed by Rockstar, L.A Noire took us again to 1940s Los Angeles in a Noire setting made widespread within the movie industry. Controlling Detective Cole Phelps, you're employed your manner by means of the divisions of the LAPD, solving a few of the best and most ugly circumstances 1940's L.A has to supply. As well as this, Rockstar introduced a free roam mode, allowing us to explore the period in all its glory. While the sport grossed highly and is rated amongst its fans, it did receive some criticism for being boring. Although it is argued that the sluggish pace and troublesome interrogations help build the environment for the general experience, many really feel they still missed the boat in some circumstances, really turning the entire story right into a little bit of a drag. <br><br><br><br><br>9  Too Soon! <br><br><br><br><br><br><br><br><br><br>John Marston. The man, the father, the legend. A seasoned outlaw with a moral sense of proper and incorrect. His previous nonetheless haunts him as he seeks to reside out his remaining years with his household. Blackmailed into working for the government, John should eradicate his past gang members in return for amnesty. We are able to only sympathize with John as he appears to bury his demons. Because of that, going via his journey brought us an enormous sense of pleasure and victory as we move into the ultimate chapters of his journey. Finally, after having introduced down your entire required targets, Rockstar lull you into a false sense of security, playing missions on John's household ranch alongside along with his son. It looks as if every part panned out okay in the long run for our lovable outlaw. Wrong. John was betrayed by the federal government and shot down outside his family residence while defending his son and spouse. This was a really soul wrenching moment which broke our hearts. While it may of been a chunk of scripted brilliance on Rockstar's part. it also meant the loss of life of one in every of gaming's biggest characters and I'm afraid it's one thing we can by no means fairly forgive. <br><br><br><br><br>Eight Smooth As Ya Like <br><br><br><br><br> via: vg247.com <br><br><br><br><br>As is clearly evident now, Rockstar have put quite a lot of effort into their on-line game mode in GTA V . So you'd we count on it to be easy sailing after we go surfing, proper? Wrong. So many studies have come by way of in regards to the failures of GTA Online' s lobbies. They always appear unable to cope with the sheer amount they need to process. In my private expertise, they've always felt really choppy and gradual. Often, I've been kicked out of lobbies for what looks like no good motive. The option to hitch your mates foyer when they're in free roam is a superb one, making it easier to connect with your pals with out having to trouble them with invites. But, once more it looks like such a temperamental feature, as I'm usually being instructed I don't have any friends lively, after i clearly do! I even had this happen with a man who was in the identical room as me. <br><br><br><br><br>7  Get On With It <br><br><br><br><br> Via: Rockstargames.com <br><br><br><br><br>Max Payne is a reputation acquainted to gamers everywhere. The collection follows the main character Max Payne, a former DEA agent, on his revenge mission against drug dealers who murdered his spouse and baby. It wasn't till the third instalment in the collection that Rockstar absolutely took over its publication, with our hero now working in the private security sector. They took Max over to Brazil to battle towards the gangs of São Paolo in a bid to rescue his boss' spouse. Don't marry on this universe, it doesn't appear to end nicely. <br><br><br><br><br>Max Payne three typically did effectively upon launch, gaining favourable opinions. However, one problem which stuck out among lots of its followers was the length of its reduce scenes. The game contained over three hours worth of reduce scenes. While some people do benefit from the cinematic experiences video games can carry, the fact that the majority of those minimize scenes were not allowed to be skipped meant these wishing to blaze by means of the action have been unable to take action. This turned many gamers away from the game for such a beauty motive. <br><br><br><br><br>6  Did You Say 3? <br><br><br><br><br> through alex11968.wordpress.com <br><br><br><br><br>I remember when my Dad brought dwelling my first PlayStation, along with Final Fanstasy VII. I used to be so excited to be clutching that monster case containing three discs. In a world the place discs are becoming a factor of the past in favour of digital downloads, it seems crazy to assume that any game created after 2010 would want anything like. This was not the case for L.A Noire on Xbox 360. Rockstar had put lots of effort into their facial expertise for this game, which was groundbreaking on the time, and it meant that actors would act scenes from the sport to present a sensible feel to interviews in game, allowing us to evaluate their responses based on facial movements. This quantity of data meant that the sport had to span three discs on the Xbox format as they couldn't hold it on a single disc, in contrast to PlayStation who adopted the Blu-Ray disc format. Gamer's became upset with having to swap discs all through the sport, questioning whether this expertise was price spending mass amounts of cash on when facial animators may have achieved the same job. We all enjoy a clean running sport expertise and this is exactly what Xbox gamers did not get! <br>
<br><br><br><br>For quite a while now, Rockstar games has been a household name, famous for bringing some of the biggest and best games to our consoles. Originally created as a subsidiary of Take-Two Interactive, Rockstar NYC was founded in 1998, now with 10 subsidiaries of its own. They boast a wide array of games, such as the Red Dead series, Grand Theft Auto series, Max Payne and L.A Noire . Rockstar have never been afraid to push the boundaries of social acceptance, willingly throwing obscene game-play, sexual content, offensive themes and just outright violence into their games. It's safe to say the majority of us lapped it up and continue to do so today, as Rockstar's games continue to offer an experience unlike any others. They have managed to create multiple worlds, with Red Dead and GTA at the forefront. Even though they are miles apart chronologically, the experiences are some of the most enjoyable on the market. <br><br><br>With the release of the eagerly awaited Red Dead Redemption 2 on the horizon, they will be thrust into the spotlight once again. That being said, nothing is ever perfect and we all make mistakes, and Rockstar has been no exception over the years. Whether it is being nit-picked to death by their players or condemned within the media, no publisher inspires as many positive and negative reviews as Rockstar. But all publicity is good publicity. right? <br><br><br>15  The Great Green <br><br><br> Via: i.ytimg.com <br><br><br>We all know that GTA V 's online multiplayer community is one of the largest and most complex communities to ever exist, containing a grand number of players all vying to be the biggest, baddest and richest. Between online missions and heists, building yourself up from the ground in-game can be a daunting and lengthy experience. Starting out with nothing up against people who have everything, you begin to ask yourself: how? How can these people have so much when you have been grinding away just to buy yourself a crappy little garage on the bad side of town. Two words: Shark Cards. A common theme in multiplayer games these days is the ability to buy in game add-ons to give yourself an advantage against opponents. GTA V is no stranger to this tactic, making purchasable Shark Cards available to boost your in-game cash for real life tender. Although many people may think this is fair game, a large number of players who aren't willing to part with their hard earned cash have voiced their distaste for the use of the Shark Cards, as it means they are not able to compete with those who use them. <br><br><br>14  Here Come The Pitchforks <br><br><br> via youtube.com <br><br><br>The most controversial games created by Rockstar have to be their Manhunt series. The first Manhunt was released in 2003 and seemed destined for damnation from the beginning. A stealth based horror game, Manhunt requires you to play as the main character James Earl Cash, a death row inmate. In order to progress through the game, you had to murder gang members, with the method of murder becoming quite graphic and obscene, in ways never seen before on any platform. It included things like suffocating people with plastic bags to the use of blunt force trauma. Manhunt created many problems for Rockstar due to its graphic nature. There were reports of a split in the company, with many people worried about how dark the game was. However, Rockstar was no stranger to controversy at the time, receiving a lot of attention over their previous GTA releases. However, Manhunt was even worse. The game was it was banned in New Zealand and confiscated in Germany. It received even more negative press when it was implicated in a UK murder, although the game was eventually absolved of all involvement. Although it received many positive reviews, was all the negativity really worth it? <br><br><br>13  What's Next? <br><br><br> via pinterest.com <br><br><br>There is an argument to be had about games and DLCs. While some people love DLC content, others are frustrated when they buy game's at full price, receive half a game and the rest is fed to them in pricey DLC content released at later dates. This is certainly not the case for GTA V which gave us a vast, in-depth story, following three main characters around Los Santos as their lives intertwined in the weirdest, yet most perfect way. However, after the story was done, we were left wanting more in the ways of single player action. In the last instalment, we were granted two DLC stories like The Ballad Of Gay Tony and The Lost And Damned . Yet here we are, waiting for more from GTA V only to be given nothing. Surely a story expansion would send fans running back to single player for more of the unforgettable single player experience only Rockstar can provide. This feels like a huge missed opportunity. <br><br><br>12  Delays, Delays, Delays <br><br><br><br><br><br>By far the biggest success story from GTA V Online 's DLC content has to be the heists. Surely you must be thinking; " how is this a mistake, heists are great." Well, you are not wrong there, as Heists are amazing. Originally part of the single player story, heist expansions allow you to co-op with up to four players to pull off big jobs online and earn that sweet, sweet dough. It isn't the content itself that was the problem, it was the constant delays on release. After being announced, the addition was welcomed and eagerly awaited, only to be delayed by over a year. To cut a long story short, Rockstar had announced the heists without properly estimating just how big a job they were taking on. Fans kept waiting and it took a long time for them to come. Do the math next time guys! <br><br><br>11 No Roman, I'm Busy!! <br><br><br> Via: gtanet.com <br><br><br>Each and every GTA instalment has their fair share of lovable, but stupid characters. You know, the ones who cause more trouble than they're worth, but we can't stay angry at. Well, in GTA IV , they started to put a heavy social element into our main character's life, helping to create a very realistic world in which you can hang out with the associates you've met along the way. This meant that a number of social mini-games became available to us. That being said, there was nothing more irritating than being constantly badgered by Roman about bowling, so much so that his irksome requests became somewhat of an internet joke. Think about it, you're in the middle of a mission and your car is being peppered by bullets. You're fully concentrated on taking down the enemy, only to be interrupted by "HEY COUSIN, IT'S ROMAN." It's absolutely infuriating. <br><br><br>10  L.A. BORE <br><br><br> via Take 2 <br><br><br>L.A. Noire was an interesting step in a new direction for Rockstar. Developed by Team Bondai and published by Rockstar, L.A Noire took us back to 1940s Los Angeles in a Noire setting made popular within the film industry. Controlling Detective Cole Phelps, you work your way through the divisions of the LAPD, solving some of the best and [https://www.openworldpilot.com/ OpenWorldPilot official] most gruesome cases 1940's L.A has to offer. As well as this, Rockstar introduced a free roam mode, allowing us to explore the era in all its glory. While the game grossed highly and is rated among its fans, it did receive some criticism for being boring. Although it is argued that the slow pace and difficult interrogations help build the atmosphere for the overall experience, many feel they still missed the boat in some circumstances, actually turning the whole story into a bit of a drag. <br><br><br>9  Too Soon! <br><br><br><br><br><br>John Marston. The man, the father, the legend. A seasoned outlaw with a moral sense of right and wrong. His past still haunts him as he seeks to live out his final years with his family. Blackmailed into working for the government, John must eradicate his past gang members in return for amnesty. We can only sympathize with John as he looks to bury his demons. Because of that, going through his journey brought us a big sense of pride and victory as we move into the final chapters of his journey. Finally, after having brought down all of your required targets, Rockstar lull you into a false sense of security, playing missions on John's family ranch along with his son. It seems like everything panned out okay in the end for our lovable outlaw. WRONG. John was betrayed by the government and shot down outside his family home while defending his son and wife. This was a truly soul wrenching moment which broke our hearts. While it may of been a piece of scripted brilliance on Rockstar's part. it also meant the death of one of gaming's greatest characters and I'm afraid it is something we can never quite forgive. <br><br><br>8 Smooth As Ya Like <br><br><br> via: vg247.com <br><br><br>As is clearly evident now, Rockstar have put a lot of effort into their online game mode in GTA V . So you'd we expect it to be smooth sailing when we log on, right? Wrong. So many reports have come through about the failures of GTA Online' s lobbies. They always seem unable to cope with the sheer amount they have to process. In my personal experience, they've always felt really choppy and slow. Often, I've been kicked out of lobbies for what seems like no good reason. The option to join your friends lobby when they are in free roam is a great one, making it easier to connect with your pals without having to bother them with invites. But, again it seems like such a temperamental feature, as I'm often being told I have no friends active, when I clearly do! I even had this happen with a guy who was in the same room as me. <br><br><br>7  Get On With It <br><br><br> Via: Rockstargames.com <br><br><br>Max Payne is a name familiar to gamers everywhere. The series follows the main character Max Payne, a former DEA agent, on his revenge mission against drug dealers who murdered his wife and child. It wasn't until the third instalment in the series that Rockstar fully took over its publication, with our hero now working in the private security sector. They took Max over to Brazil to battle against the gangs of São Paolo in a bid to rescue his boss' wife. Don't marry in this universe, it doesn't seem to end well. <br><br><br>Max Payne 3 generally did well upon release, gaining favourable reviews. However, one problem which stuck out among many of its fans was the length of its cut scenes. The game contained over three hours worth of cut scenes. While some people do enjoy the cinematic experiences games can bring, the fact that the majority of these cut scenes were not allowed to be skipped meant those wishing to blaze through the action were unable to do so. This turned many players away from the game for such a cosmetic reason. <br><br><br>6  Did You Say 3? <br><br><br> via alex11968.wordpress.com <br><br><br>I remember when my Dad brought home my first PlayStation, along with Final Fanstasy VII. I was so excited to be clutching that monster case containing 3 discs. In a [https://www.openworldpilot.com/ Open world game updates] where discs are becoming a thing of the past in favour of digital downloads, it seems crazy to think that any game created after 2010 would need anything like. This was not the case for L.A Noire on Xbox 360. Rockstar had put a lot of effort into their facial technology for this game, which was groundbreaking at the time, and it meant that actors would act scenes from the game to give a realistic feel to interviews in game, allowing us to judge their responses based on facial movements. This amount of data meant that the game had to span three discs on the Xbox format as they could not hold it on a single disc, unlike PlayStation who adopted the Blu-Ray disc format. Gamer's became upset with having to swap discs throughout the game, questioning whether this technology was worth spending mass amounts of money on when facial animators could have done a similar job. We all enjoy a smooth running game experience and this is exactly what Xbox players didn't get! <br>

Latest revision as of 20:30, 15 August 2025





For quite a while now, Rockstar games has been a household name, famous for bringing some of the biggest and best games to our consoles. Originally created as a subsidiary of Take-Two Interactive, Rockstar NYC was founded in 1998, now with 10 subsidiaries of its own. They boast a wide array of games, such as the Red Dead series, Grand Theft Auto series, Max Payne and L.A Noire . Rockstar have never been afraid to push the boundaries of social acceptance, willingly throwing obscene game-play, sexual content, offensive themes and just outright violence into their games. It's safe to say the majority of us lapped it up and continue to do so today, as Rockstar's games continue to offer an experience unlike any others. They have managed to create multiple worlds, with Red Dead and GTA at the forefront. Even though they are miles apart chronologically, the experiences are some of the most enjoyable on the market.


With the release of the eagerly awaited Red Dead Redemption 2 on the horizon, they will be thrust into the spotlight once again. That being said, nothing is ever perfect and we all make mistakes, and Rockstar has been no exception over the years. Whether it is being nit-picked to death by their players or condemned within the media, no publisher inspires as many positive and negative reviews as Rockstar. But all publicity is good publicity. right?


15 The Great Green


Via: i.ytimg.com


We all know that GTA V 's online multiplayer community is one of the largest and most complex communities to ever exist, containing a grand number of players all vying to be the biggest, baddest and richest. Between online missions and heists, building yourself up from the ground in-game can be a daunting and lengthy experience. Starting out with nothing up against people who have everything, you begin to ask yourself: how? How can these people have so much when you have been grinding away just to buy yourself a crappy little garage on the bad side of town. Two words: Shark Cards. A common theme in multiplayer games these days is the ability to buy in game add-ons to give yourself an advantage against opponents. GTA V is no stranger to this tactic, making purchasable Shark Cards available to boost your in-game cash for real life tender. Although many people may think this is fair game, a large number of players who aren't willing to part with their hard earned cash have voiced their distaste for the use of the Shark Cards, as it means they are not able to compete with those who use them.


14 Here Come The Pitchforks


via youtube.com


The most controversial games created by Rockstar have to be their Manhunt series. The first Manhunt was released in 2003 and seemed destined for damnation from the beginning. A stealth based horror game, Manhunt requires you to play as the main character James Earl Cash, a death row inmate. In order to progress through the game, you had to murder gang members, with the method of murder becoming quite graphic and obscene, in ways never seen before on any platform. It included things like suffocating people with plastic bags to the use of blunt force trauma. Manhunt created many problems for Rockstar due to its graphic nature. There were reports of a split in the company, with many people worried about how dark the game was. However, Rockstar was no stranger to controversy at the time, receiving a lot of attention over their previous GTA releases. However, Manhunt was even worse. The game was it was banned in New Zealand and confiscated in Germany. It received even more negative press when it was implicated in a UK murder, although the game was eventually absolved of all involvement. Although it received many positive reviews, was all the negativity really worth it?


13 What's Next?


via pinterest.com


There is an argument to be had about games and DLCs. While some people love DLC content, others are frustrated when they buy game's at full price, receive half a game and the rest is fed to them in pricey DLC content released at later dates. This is certainly not the case for GTA V which gave us a vast, in-depth story, following three main characters around Los Santos as their lives intertwined in the weirdest, yet most perfect way. However, after the story was done, we were left wanting more in the ways of single player action. In the last instalment, we were granted two DLC stories like The Ballad Of Gay Tony and The Lost And Damned . Yet here we are, waiting for more from GTA V only to be given nothing. Surely a story expansion would send fans running back to single player for more of the unforgettable single player experience only Rockstar can provide. This feels like a huge missed opportunity.


12 Delays, Delays, Delays





By far the biggest success story from GTA V Online 's DLC content has to be the heists. Surely you must be thinking; " how is this a mistake, heists are great." Well, you are not wrong there, as Heists are amazing. Originally part of the single player story, heist expansions allow you to co-op with up to four players to pull off big jobs online and earn that sweet, sweet dough. It isn't the content itself that was the problem, it was the constant delays on release. After being announced, the addition was welcomed and eagerly awaited, only to be delayed by over a year. To cut a long story short, Rockstar had announced the heists without properly estimating just how big a job they were taking on. Fans kept waiting and it took a long time for them to come. Do the math next time guys!


11 No Roman, I'm Busy!!


Via: gtanet.com


Each and every GTA instalment has their fair share of lovable, but stupid characters. You know, the ones who cause more trouble than they're worth, but we can't stay angry at. Well, in GTA IV , they started to put a heavy social element into our main character's life, helping to create a very realistic world in which you can hang out with the associates you've met along the way. This meant that a number of social mini-games became available to us. That being said, there was nothing more irritating than being constantly badgered by Roman about bowling, so much so that his irksome requests became somewhat of an internet joke. Think about it, you're in the middle of a mission and your car is being peppered by bullets. You're fully concentrated on taking down the enemy, only to be interrupted by "HEY COUSIN, IT'S ROMAN." It's absolutely infuriating.


10 L.A. BORE


via Take 2


L.A. Noire was an interesting step in a new direction for Rockstar. Developed by Team Bondai and published by Rockstar, L.A Noire took us back to 1940s Los Angeles in a Noire setting made popular within the film industry. Controlling Detective Cole Phelps, you work your way through the divisions of the LAPD, solving some of the best and OpenWorldPilot official most gruesome cases 1940's L.A has to offer. As well as this, Rockstar introduced a free roam mode, allowing us to explore the era in all its glory. While the game grossed highly and is rated among its fans, it did receive some criticism for being boring. Although it is argued that the slow pace and difficult interrogations help build the atmosphere for the overall experience, many feel they still missed the boat in some circumstances, actually turning the whole story into a bit of a drag.


9 Too Soon!





John Marston. The man, the father, the legend. A seasoned outlaw with a moral sense of right and wrong. His past still haunts him as he seeks to live out his final years with his family. Blackmailed into working for the government, John must eradicate his past gang members in return for amnesty. We can only sympathize with John as he looks to bury his demons. Because of that, going through his journey brought us a big sense of pride and victory as we move into the final chapters of his journey. Finally, after having brought down all of your required targets, Rockstar lull you into a false sense of security, playing missions on John's family ranch along with his son. It seems like everything panned out okay in the end for our lovable outlaw. WRONG. John was betrayed by the government and shot down outside his family home while defending his son and wife. This was a truly soul wrenching moment which broke our hearts. While it may of been a piece of scripted brilliance on Rockstar's part. it also meant the death of one of gaming's greatest characters and I'm afraid it is something we can never quite forgive.


8 Smooth As Ya Like


via: vg247.com


As is clearly evident now, Rockstar have put a lot of effort into their online game mode in GTA V . So you'd we expect it to be smooth sailing when we log on, right? Wrong. So many reports have come through about the failures of GTA Online' s lobbies. They always seem unable to cope with the sheer amount they have to process. In my personal experience, they've always felt really choppy and slow. Often, I've been kicked out of lobbies for what seems like no good reason. The option to join your friends lobby when they are in free roam is a great one, making it easier to connect with your pals without having to bother them with invites. But, again it seems like such a temperamental feature, as I'm often being told I have no friends active, when I clearly do! I even had this happen with a guy who was in the same room as me.


7 Get On With It


Via: Rockstargames.com


Max Payne is a name familiar to gamers everywhere. The series follows the main character Max Payne, a former DEA agent, on his revenge mission against drug dealers who murdered his wife and child. It wasn't until the third instalment in the series that Rockstar fully took over its publication, with our hero now working in the private security sector. They took Max over to Brazil to battle against the gangs of São Paolo in a bid to rescue his boss' wife. Don't marry in this universe, it doesn't seem to end well.


Max Payne 3 generally did well upon release, gaining favourable reviews. However, one problem which stuck out among many of its fans was the length of its cut scenes. The game contained over three hours worth of cut scenes. While some people do enjoy the cinematic experiences games can bring, the fact that the majority of these cut scenes were not allowed to be skipped meant those wishing to blaze through the action were unable to do so. This turned many players away from the game for such a cosmetic reason.


6 Did You Say 3?


via alex11968.wordpress.com


I remember when my Dad brought home my first PlayStation, along with Final Fanstasy VII. I was so excited to be clutching that monster case containing 3 discs. In a Open world game updates where discs are becoming a thing of the past in favour of digital downloads, it seems crazy to think that any game created after 2010 would need anything like. This was not the case for L.A Noire on Xbox 360. Rockstar had put a lot of effort into their facial technology for this game, which was groundbreaking at the time, and it meant that actors would act scenes from the game to give a realistic feel to interviews in game, allowing us to judge their responses based on facial movements. This amount of data meant that the game had to span three discs on the Xbox format as they could not hold it on a single disc, unlike PlayStation who adopted the Blu-Ray disc format. Gamer's became upset with having to swap discs throughout the game, questioning whether this technology was worth spending mass amounts of money on when facial animators could have done a similar job. We all enjoy a smooth running game experience and this is exactly what Xbox players didn't get!