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15 Gaming Wishes For 2015: Difference between revisions

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The sense of discovery that video games offer is a feeling almost unmatched by any other form of entertainment. Deep down, you know that a developer went out of their way to create a mystery for the player to solve, or to put in a cool reference to another work of art. But in the heat of the moment, in the thrill of the chase, you feel like a detective pulling at a thread, ready to unveil whatever may be behind the curtain. There are few developers better at eliciting this feeling than Rockstar , and the Easter Eggs in Red Dead Redemption 2 certainly keep their reputation alive. Here's what we've found so far in Red Dead Redemptio<br><br>It’s safe to say that Red Dead Redemption 2 is easily the most visually-impressive game Rockstar has ever created. While it’s difficult for [http://giggetter.com/blog/51798/15-ways-to-make-red-dead-redemption-2-better-than-the-original/ Open world game story guide] world games to compare to more linear, focused experiences due to the amount of content shoved onto screen at once, there were times when I thought I was playing a CG movie. Maybe that’s a little bit of hyperbole as there are still some compromises that are taken, but for the most part this is arguably the best looking game of the year. Character models are remarkably detailed, even with the most insignificant individuals, and the [https://Tandme.Co.uk/author/clairnecais/ Open world Game crafting guide] world is absolutely gorgeous. Not only does it have an incredible amount of variety, from industrial cities to snowy mountains, but the way settings are organized bring the world to life in a sensational way. From a pure visual aspect, the only negative notions are minor ones, namely beards can sometimes look like they’re pulled off a character creator, and the rendering and reflections when moving through water has a strange issue on the sides of the screen. Animation is the only other aspect that can be bothersome at times. Don’t get me wrong, everything is animated meticulous, from faces to actions, but when you need to interact with something in the world, it can put you into an animation that takes a lot longer than you’d hope for. Other than that, I was blown away with what Rockstar was able to accomplish, as the world of Red Dead Redemption 2 is simply breathtaking.<br><br>Before diving fully into my gripes with something that only has just shy over a minute of game footage that’s been shown, let me explain what made the other two games so special. Both, Red Dead Revolver/Redemption were games that touched on a part of American mythos in the best of ways. Even other cultural mythos play into what makes these games so great, with many different backgrounds showcased. Each game is a unique tail of one man’s quest deeply personal to them. Not only exploring the characters presented fully, but also putting forth some of the best storytelling for video games of such a genre at each respective time. Each felt like a true American western tale.<br><br>Red Dead Redemption 2 is a long game and there’s a lot to do in it. The main campaign alone, along with a good number of Stranger missions, took us just under fifty hours to complete, which is exponentially longer than its predecessor. That’s barely even participating in the various other activities, such as hunting, gambling, bounty hunting and more. The Stranger missions are one of the bigger draws as they are once again whacky, over-the-top scenarios that fill out the world. Arthur may not have the sarcastic, comical timing of John Marston, but he still lends to each situation with his confusion. Sadly, I never saw a damsel tied up on a railroad track that needed saving. Speaking of Stranger missions, you're also able to make choices that may affect scenes in the main story. For example, I met one woman earlier in the campaign and she appeared as a prostitute later on, which lead to a bounty immediately put on my head. Another was a surprisingly lengthy scene with a nun who I randomly bumped into once, and Arthur opened up to her. Your choices through the campaign do hold some weight as they can affect where specific people end up in the future and might even expand upon Arthur’s character more.<br><br>Outside of that, Rockstar has created an engaging system that allows you to rob shops, stagecoaches and even trains full of people at any time. All you need to do is put on mask (if you don’t want to get caught) and start demanding the goods. If you do most of the story, you won’t need to do this all that often as you’ll be rolling in dough, but it’s a fun way to de-stress. The Wanted system is also back, as the more heinous of crimes you commit and people witness, the higher the bounty is put on your head. You can change your disguise or grow your hair and facial hair out to avoid being recognized, but you’ll probably want to pay it off the fee to avoid bounty hunters coming at you in the wild. Alternatively, if you catch up to a witness, you can threaten them, or if a police officer sees it taking place, you can defuse the situation if it’s not too damaging of a crime. Occasionally it can be a confusing why you’re immediately pinpointed as the perpetrator, though, as we’ve had a number of instances where we killed someone, a pedestrian comes across the body while we’re nowhere to be found, and yet a bounty is set on our character. Overall, though, the system works fine and can even be entertaining to chase witnesses down as they plead for their lives.
Don’t be deceived by the number at the end of the title, Red Dead Redemption 2 is a direct prequel to its predecessor. The story takes place years before our last adventure as we follow Arthur Morgan and the Van der Linde gang. If you recognize the latter name, it was the group of outlaws that John Marston rode with back in the day. As you can expect, you’ll see our loveable Marston often, who is perfectly implemented into the story. It’s not too much fan service or focus, but just enough so he’s a solid supporting role, especially in the later half of the campaign. He has his own arc, but it’s all about Arthur and his issues. The first couple of chapters in the story, Arthur is an unlikable individual. It takes him a little while to find his footing as he’s an overly serious character who never breaks a smile and plays the rough cowboy to a T. His relationship with the group, including the gang’s leader, Dutch van der Linde, is what stands out among everything else. It’s the little things around the camp; the songs, the gestures and the interactions that expand our protagonist’s likability, and you begin to better understand him. Even the most insignificant faces seem to bring out the more positive aspects out of Arthur more than the main story ever does, and it’s sad that it’s something players can completely overlook, especially considering entering the camp setting forces the player to move at a snail’s pace.<br><br>Gunslingers in the wild west have been the subject of many memorable video games such as Gun, Custer's Revenge, Lethal Enforcers II and probably another one or two are in there somewhere. What is generally considered the most celebrated is 2010's Red Dead Redemption, or Grand Theft Equine as it's commonly referred. Like one or two other Rockstar titles, Red Dead Redemption was met with near universal acclaim and is still fondly remembered almost a decade later. The upcoming sequel is one of the most anticipated titles of 2018, and with that release just around the corner it seems like a good time to look back on the tale of John Marshton.<br><br>The year is 1911. John Marshton was once a dangerous outlaw but has left that life behind to pursue [http://stscrap.kr/gb5/bbs/board.php?bo_table=consult&wr_id=188481 visit the next website] simple pleasures of being a family man. John is enjoying his new life until the Bureau of Investigation visits him to work out a deal with him and take his wife and kid into custody for leverage. As a former outlaw, John is facing some serious penalties for his past but the FBI is willing to cut him a break if he brings his former gang members to justice. John agrees to these terms, not like he has much choice, and travels to Fort Mercer to confront his former rappy, Bill Williamson. Things go horribly wrong and instead of bringing anyone to justice, John is shot and left for dead, only to end up in the care of Bonnie MacFarlane.<br><br>Calling Red Dead Redemption Grand Theft Equine is a dumb joke, even by my standards, but the GTA influence is as visible as the scars on John's face. The game is played in a large open world map that spans part of Mexico and part of the western American frontier, divided into three regions that are unlocked as the story progresses. John's actions can influence his fame and honor which have an impact on how townspeople react to him. Helping innocent people fight off bandits may improve his reputation but gunning down those same innocent townsfolk will have the opposite effect. Like GTA titles there is a wanted system, where if John decides to commit crimes he can attract the attention of the law and depending on how far he wants to take it this may escalate into military involvement. John can surrender to the law men, kill them all or simply high tail it out of there until the heat dies down. The problem with the last two options is the law might give up on John but that just means they've decided to send a bounty hunter after him so they don't have to deal with him themselves.<br><br>As for the main story, it’s entertaining but far from revolutionary. It has its highs and lows, the lows being the lack of development outside anyone who’s within the Van der Linde gang. You get to meet a plethora of characters through Arthur’s journey and yet most of them only appear in one or two missions, outside of a couple of exceptions. Red Dead Redemptions 2 moves at an incredible pace to the point that most people in the world are disposable and sometimes unnecessary, making me wish there was more of a focus on specific story beats as it’s spread too thin in spots. With that said, outside of the phenomenal core cast, what Rockstar does right is create exciting scenarios. This is something the company is known for, crafting well-designed and often comical heists that are sure to go awry. Whether it’s robbing a train or a stagecoach, or simply walking through town, each chapter has a handful of standout missions that will keep you on the edge of your seat. Granted, the other missions are mostly broken up into your standard affairs, but at least they’re kept lively thanks to Arthur generally being assisted by another member of the gang.