Member Red Dead Redemption: Difference between revisions
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<br>The | <br>Member the games you used to play? We member. The basement at the Hardcore Gamer office has a section known as the Crust Room, with an old grey couch and a big old CRT TV. All the classic systems are down there collecting dust, so in an effort to improve the cleanliness of our work space, we dust off these old consoles every so often and put an old game through its paces, just to make sure everything stays in working order. We even have a beige computer with a floppy disk drive.<br><br>Rockstar has such a great opportunity to deliver a tale that is bathed in more of a classic period piece than a ritzy Hollywood do over. If the game looks anything like what the teaser presented, they just might deliver that game. It seemed calm yet brooding. It seemed slower, while being thoughtful. The posse of men on horseback seen in the trailer is fitting for the time. It was stupid to travel alone through the wilderness of America, and cowboys relied on each other for not only companionship, but the journey ahead. My mind keeps wandering to The Magnificent Seven though and I can’t shake that this is what might be showcased. A band of cowboy bandits causing all sorts of mayhem in a sort of Magnificent Seven bizarro [http://XTG-Cs-Gaming.de/url?q=http://www.Sincano.com/author/ivab0206045 Open World Game Missions]. The previous two games were great because the stories encountered seemed real; the characters seemed like real people dealing with personal qualms that had nothing to do with me. It’s the reason I loved the Witcher 3, the world didn’t care about the player, but if I could stop and help, I’d go for it. Otherwise, time to hit the dusty trail.<br><br>Red Dead Redemption 2 is a long game and there’s a lot to do in it. The main campaign alone, along with a good number of Stranger missions, took us just under fifty hours to complete, which is exponentially longer than its predecessor. That’s barely even participating in the various other activities, such as hunting, gambling, bounty hunting and more. The Stranger missions are one of the bigger draws as they are once again whacky, over-the-top scenarios that fill out the world. Arthur may not have the sarcastic, comical timing of John Marston, but he still lends to each situation with his confusion. Sadly, I never saw a damsel tied up on a railroad track that needed saving. Speaking of Stranger missions, you're also able to make choices that may affect scenes in the main story. For example, I met one woman earlier in the campaign and she appeared as a prostitute later on, which lead to a bounty immediately put on my head. Another was a surprisingly lengthy scene with a nun who I randomly bumped into once, and Arthur opened up to her. Your choices through the campaign do hold some weight as they can affect where specific people end up in the future and might even expand upon Arthur’s character more.<br><br>Before diving fully into my gripes with something that only has just shy over a minute of game footage that’s been shown, let me explain what made the other two games so special. Both, Red Dead Revolver/Redemption were games that touched on a part of American mythos in the best of ways. Even other cultural mythos play into what makes these games so great, with many different backgrounds showcased. Each game is a unique tail of one man’s quest deeply personal to them. Not only exploring the characters presented fully, but also putting forth some of the best storytelling for video games of such a genre at each respective time. Each felt like a true American western tale.<br><br> <br>If you're like me and usually seem to have a rather large bounty on your head, then you might need to make (or loot) a quick buck. If you're in the vicinity of Fort Wallace, then head West, cross the river, and go up the mountain pass at Window Rock. You'll find some cave paintings. Arthur will make a note of them in his journal, and from there, cross the river and head just Southeast of the "I" in Ambarino on the <br><br>Until Rockstar reveals more, though, I will keep being nervous over just what Red Dead Redemption 2 is. A lot of rumors are floating around that it’s a prequel. If it is, they could knock it out of the park, I just don’t want them relying on The Magnificent Seven to do it. Give us an American classic, something steeped in our own mythos, while keeping it fresh. Running and gunning is fun in games, but you can get that anywhere ( GTAV /any shooter ever). Let’s see a western tale more in truth with reality than Hollywood. There are so many other stories out there that get overlooked. If it is a prequel, the fall of John Marston's gang could be done with style. How cool would it be to build up a bandit posse only to have it all ripped away (or in Marstons case, walking away)? Usually in games where the player must form a crew ( Mafia III /GTAV), it’s to set out on some serious mayhem and succeed. To have a game where the player forms their crew only to have it taken away would be the ultimate middle finger to that style of storytelling in gaming. Especially coming from Rockstar. Not only would it flip the script, but it would show Rockstar can even go against their own grain, while not borrowing from Hollywood.<br> |
Revision as of 20:05, 18 August 2025
Member the games you used to play? We member. The basement at the Hardcore Gamer office has a section known as the Crust Room, with an old grey couch and a big old CRT TV. All the classic systems are down there collecting dust, so in an effort to improve the cleanliness of our work space, we dust off these old consoles every so often and put an old game through its paces, just to make sure everything stays in working order. We even have a beige computer with a floppy disk drive.
Rockstar has such a great opportunity to deliver a tale that is bathed in more of a classic period piece than a ritzy Hollywood do over. If the game looks anything like what the teaser presented, they just might deliver that game. It seemed calm yet brooding. It seemed slower, while being thoughtful. The posse of men on horseback seen in the trailer is fitting for the time. It was stupid to travel alone through the wilderness of America, and cowboys relied on each other for not only companionship, but the journey ahead. My mind keeps wandering to The Magnificent Seven though and I can’t shake that this is what might be showcased. A band of cowboy bandits causing all sorts of mayhem in a sort of Magnificent Seven bizarro Open World Game Missions. The previous two games were great because the stories encountered seemed real; the characters seemed like real people dealing with personal qualms that had nothing to do with me. It’s the reason I loved the Witcher 3, the world didn’t care about the player, but if I could stop and help, I’d go for it. Otherwise, time to hit the dusty trail.
Red Dead Redemption 2 is a long game and there’s a lot to do in it. The main campaign alone, along with a good number of Stranger missions, took us just under fifty hours to complete, which is exponentially longer than its predecessor. That’s barely even participating in the various other activities, such as hunting, gambling, bounty hunting and more. The Stranger missions are one of the bigger draws as they are once again whacky, over-the-top scenarios that fill out the world. Arthur may not have the sarcastic, comical timing of John Marston, but he still lends to each situation with his confusion. Sadly, I never saw a damsel tied up on a railroad track that needed saving. Speaking of Stranger missions, you're also able to make choices that may affect scenes in the main story. For example, I met one woman earlier in the campaign and she appeared as a prostitute later on, which lead to a bounty immediately put on my head. Another was a surprisingly lengthy scene with a nun who I randomly bumped into once, and Arthur opened up to her. Your choices through the campaign do hold some weight as they can affect where specific people end up in the future and might even expand upon Arthur’s character more.
Before diving fully into my gripes with something that only has just shy over a minute of game footage that’s been shown, let me explain what made the other two games so special. Both, Red Dead Revolver/Redemption were games that touched on a part of American mythos in the best of ways. Even other cultural mythos play into what makes these games so great, with many different backgrounds showcased. Each game is a unique tail of one man’s quest deeply personal to them. Not only exploring the characters presented fully, but also putting forth some of the best storytelling for video games of such a genre at each respective time. Each felt like a true American western tale.
If you're like me and usually seem to have a rather large bounty on your head, then you might need to make (or loot) a quick buck. If you're in the vicinity of Fort Wallace, then head West, cross the river, and go up the mountain pass at Window Rock. You'll find some cave paintings. Arthur will make a note of them in his journal, and from there, cross the river and head just Southeast of the "I" in Ambarino on the
Until Rockstar reveals more, though, I will keep being nervous over just what Red Dead Redemption 2 is. A lot of rumors are floating around that it’s a prequel. If it is, they could knock it out of the park, I just don’t want them relying on The Magnificent Seven to do it. Give us an American classic, something steeped in our own mythos, while keeping it fresh. Running and gunning is fun in games, but you can get that anywhere ( GTAV /any shooter ever). Let’s see a western tale more in truth with reality than Hollywood. There are so many other stories out there that get overlooked. If it is a prequel, the fall of John Marston's gang could be done with style. How cool would it be to build up a bandit posse only to have it all ripped away (or in Marstons case, walking away)? Usually in games where the player must form a crew ( Mafia III /GTAV), it’s to set out on some serious mayhem and succeed. To have a game where the player forms their crew only to have it taken away would be the ultimate middle finger to that style of storytelling in gaming. Especially coming from Rockstar. Not only would it flip the script, but it would show Rockstar can even go against their own grain, while not borrowing from Hollywood.